Deformable Object Simulation

Members:     Jessica Fitch        J. Reed Walker

Goal

The goal is to animate deformable objects interacting with rigid objects.

More specifically, we will try to simulate and animate deformable balls with
varying elastic properties bouncing on a rigid table.

Approach

This work attempts to:
A. Generate point cloud representations of objects using MLS (moving least squares) technique
B. Detect collisions between objects
C. Compute energy and motion of objects
D. Deform objects using Boussinesq approximations with volume preservation techniques


References

Pauly M., Pai D.K., Guibas L.J.: Quasi-rigid Objects In Contact. In Eurographics/ACM SIGGRAPH Symposium on Computer Animation (2004).

Alexa M., Behr J., Cohen-Or D., Fleishman S., Levin D., Silva C.T.: Point Set Surfaces. In proceedings of Visualization (2001).

Pauly M., Keiser R., Kobbelt L.P., Gross M.: Shape Modeling with Point-Sampled Geometry. Shape Modeling with Point-Sampled Geometry