Physical Based Modeling of a Tire

Description

The goal of this project is to demonstrate a tire simulation using physically based modeling.   Most of the work will concentrate on the deformation of the tire due to the forces applied.   The simulation should take into account forces resulting from the elasticity of the rubber tire, the air pressure in the tire, the rigid wheel, and collision with objects in the path of the tire.

In this project, C++ and OpenGL will be used as the computer graphics tool.   A three-dimensional model of a tire will be implemented, and the user will be able to tweak the material properties of the tire as well as the speed of the tire.   The user will be able to place different obstacles in the path of the tire.   The final output will be an animated simulation of a tire moving along a road with various obstacles - possibly in real time.


Background / Possible Approaches

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