EECS 391/491: PROBLEM SET #2 FAQ

Recent Changes

Problem 2.3

We used {0,1} for our percept and action spaces in lecture, but I have made the names more descriptive here.

Problem 2.4

We showed a state machine for puck-piling robots in Lecture #3.

Here is a state machine modeling the nest preparation of the lowly dung beetle, as described on page 37 of R&N:

Problem 2.7

Thus, you should draw a total of 3 circuits: As suggested above, to help make your designs more specific, include the buzzer/bell (like Braitenberg's example did), whose ringing signifies the condition in question.

Problem 2.8

Thus, you are to design a reflex agent and use a program to simulate it in all possible 1x2 worlds (see Figure 3.20. page 84 of R&N).

Note: The book's code repository might not include your language of choice. In this case, you must write your own. However, you can certainly look at (or even translate) the implementations given, considering them very detailed pseudo-code.

The book website is http://aima.cs.berkeley.edu/ About halfway down in the left column is the "Online Code Repository"

Discussion

There have been a few questions regarding this problem. Here are some more details that may help you out.


Created: 2008-01-25. Modified: 2008-01-29.