Physical Based Modeling for Simulation
Introduction:
Physically based modeling is an important approach to computer animation
and computer graphics modeling. It can be considered as the combination of
physics (control) and
computer graphics. As the computation power increase the animations became
more and more realistic. As a part of the realization of the real world to
the screen, physical
based modeling has an important role. It helps us to visualize the objects
when they are interacting with the environment or any controls are
applying.
In this project physical based modeling of an articulated model will be
implemented. Using different objects, collision of the objects will be
realized. The effects of
object collisions, when different scales used, will be studied.
Background:
In this project C++ and OpenGL will be used as the computer graphics tool.
The modeling of the objects will be implemented. Discrete time dynamical
simulation will be
implemented by solving dynamical equations in each step time. The outputs
of the models will be animated to the screen in every step.
Project
Report
Computer Graphics Course Webpage