Physical Based Modeling for Simulation

Introduction:

Physically based modeling is an important approach to computer animation and computer graphics modeling. It can be considered as the combination of physics (control) and computer graphics. As the computation power increase the animations became more and more realistic. As a part of the realization of the real world to the screen, physical based modeling has an important role. It helps us to visualize the objects when they are interacting with the environment or any controls are applying.
In this project physical based modeling of an articulated model will be implemented. Using different objects, collision of the objects will be realized. The effects of object collisions, when different scales used, will be studied.

Background:
In this project C++ and OpenGL will be used as the computer graphics tool. The modeling of the objects will be implemented. Discrete time dynamical simulation will be implemented by solving dynamical equations in each step time. The outputs of the models will be animated to the screen in every step.



Project Report

Computer Graphics Course Webpage